Game Audio Feedback Audit
Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Deliverables
Update:
- - INLINECODE0
- INLINECODE1
- INLINECODE2
Use:
Evaluate
- - menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise
When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.
游戏音频反馈审查
目标
将音频作为反馈语法的一部分进行审查,而非作为后期装饰层。
交付物
更新:
- - docs/game-studio/audit/audit-summary.md
- docs/game-studio/audit/ux-findings.md
- docs/game-studio/audit/scorecard.json
使用:
- - ./shared/checklists/audio-feedback-audit-checklist.md
- ./shared/reference/audit-confidence-and-evidence.md
评估内容
- - 菜单和按钮确认音效
- 奖励、拾取和完成音效
- 失败、拒绝和危险提示音
- 音效层叠冲突与优先级混乱
- 音频是阐明状态还是仅增加噪音
证据不足时
如果资源或钩子存在但运行时行为不明确,将发现结果归类为推断性结论,并说明尚未验证的内容。