Game Cog - Build Game Worlds, Not Just Sprites
Game development assets and prototypes with character consistency across all assets.
Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.
How to Use
For your first CellCog task in a session, read the cellcog skill for the full SDK reference — file handling, chat modes, timeouts, and more.
OpenClaw (fire-and-forget):
CODEBLOCK0
All agents except OpenClaw (blocks until done):
from cellcog import CellCogClient
client = CellCogClient(agent_provider="openclaw|cursor|claude-code|codex|...")
result = client.create_chat(
prompt="[your task prompt]",
task_label="my-task",
chat_mode="agent",
)
print(result["message"])
What You Can Create
Character Design
Bring your game characters to life:
- - Player Characters: "Design a cyberpunk samurai protagonist with multiple poses"
- NPCs: "Create a friendly merchant character for a fantasy RPG"
- Enemies: "Design a boss monster - corrupted tree guardian"
- Character Sheets: "Create a full character sheet with idle, run, attack poses"
- Portraits: "Generate dialogue portraits for my visual novel cast"
Example prompt:
"Design a main character for a cozy farming game:
Style: Stardew Valley / pixel art inspired but higher resolution
Character: Young farmer, customizable gender, friendly expression
Need:
- - Front, back, side views
- Idle pose
- Walking animation frames (4 directions)
- Tool-holding poses (hoe, watering can)
Color palette: Warm, earthy tones"
Environment & Tiles
Build your game worlds:
- - Tilesets: "Create a forest tileset for a top-down RPG"
- Backgrounds: "Design parallax backgrounds for a side-scroller"
- Level Concepts: "Create concept art for a haunted mansion level"
- Props: "Generate decorative props for a medieval tavern"
- UI Elements: "Design health bars, inventory slots, and buttons"
Example prompt:
"Create a tileset for a dungeon crawler:
Style: 16-bit inspired, dark fantasy
Include:
- - Floor tiles (stone, dirt, water)
- Wall tiles (brick, cave, decorated)
- Doors (wooden, iron, magic)
- Props (torches, chests, barrels, bones)
- Traps (spikes, pressure plates)
All tiles should seamlessly connect."
Game Concepts
Develop your game ideas:
- - Game Design Documents: "Create a GDD for a roguelike deckbuilder"
- Story Outlines: "Write the main storyline for a sci-fi RPG"
- Mechanics Design: "Design a unique combat system for my action game"
- World Building: "Create the lore for a post-apocalyptic world"
- Pitch Decks: "Build a pitch deck for my indie game to show publishers"
Example prompt:
"Create a game design document for a mobile puzzle game:
Core concept: Match-3 meets city building
Target: Casual players, 5-minute sessions
Include:
- - Core loop explanation
- Progression system
- Monetization strategy (ethical F2P)
- First 10 levels design
- Art style recommendations
Reference games: Gardenscapes meets SimCity"
3D Models & Assets
Production-ready 3D models in GLB format for your game engine:
- - Characters: "Create a 3D model of my RPG protagonist"
- Weapons & Items: "Generate 3D weapon models — sword, axe, bow, staff"
- Props: "Create 3D dungeon props — chests, barrels, torches"
- Vehicles: "Build a low-poly spaceship for my mobile game"
- Environment pieces: "Generate 3D trees, rocks, and buildings for my world"
CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").
GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.
For dedicated 3D generation workflows, also check out 3d-cog.
Sprites & Animation
Assets ready for your game engine:
- - Sprite Sheets: "Create a sprite sheet for a ninja character"
- Animated Effects: "Design explosion and hit effect animations"
- Items: "Generate icons for weapons, potions, and armor"
- Particle Effects: "Create magic spell effect concepts"
UI/UX Design
Make your game feel polished:
- - Main Menus: "Design a main menu for a horror game"
- HUD Elements: "Create health, mana, and stamina bars"
- Inventory Systems: "Design an inventory UI for a survival game"
- Dialogue Boxes: "Create dialogue UI for a visual novel"
Art Styles
| Style | Best For | Characteristics |
|---|
| Pixel Art | Retro, indie | Nostalgic, clear, limited palette |
| Hand-Painted |
RPGs, fantasy | Rich, detailed, artistic |
|
Vector/Flat | Mobile, casual | Clean, scalable, modern |
|
Low Poly 3D | Stylized 3D games | Geometric, distinctive |
|
Anime/Manga | Visual novels, JRPGs | Expressive, stylized |
|
Realistic | AAA-style | Detailed, immersive |
|
3D Models (GLB) | Game engines, AR/VR | Textured, customizable topology and poly count |
Chat Mode for Game Dev
| Scenario | Recommended Mode |
|---|
| Individual assets, sprites, character designs, UI elements | INLINECODE1 |
| Full game concepts, complex world building, narrative design |
"agent team" |
Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.
Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.
Example Prompts
Full character design:
"Design an enemy type for my metroidvania:
Concept: Shadow creatures that emerge from walls
Behavior: Ambush predator, retreats when hit
Need:
- - Concept art showing the creature emerging from shadow
- Idle animation frames (lurking)
- Attack animation frames
- Death/dissolve animation
Style: Dark, fluid, unsettling but not gory (Teen rating)"
Complete tileset:
"Create a complete tileset for a beach/tropical level:
Style: Bright, colorful, 32x32 pixel tiles
Include:
- - Sand (multiple variations)
- Water (shallow, deep, animated waves)
- Palm trees and tropical plants
- Rocks and cliffs
- Beach items (shells, starfish, umbrellas)
- Wooden platforms/bridges
Should work for a platformer game."
Game concept:
"Design a game concept: 'Wizard's Delivery Service'
Pitch: You're a wizard who delivers magical packages across a fantasy kingdom
Genre: Cozy adventure / time management
Platform: PC and Switch
I need:
- - Core gameplay loop
- Progression systems
- Character concepts for the wizard and NPCs
- 3 sample delivery missions
- Art style moodboard
Vibe: Studio Ghibli meets Overcooked"
Tips for Better Game Assets
- 1. Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.
- 2. Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.
- 3. Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.
- 4. Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.
- 5. Animation frames: Specify frame count and whether you need sprite sheets or individual frames.
- 6. Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.
If CellCog is not installed
Run /cellcog-setup (or /cellcog:cellcog-setup depending on your tool) to install and authenticate.
OpenClaw users: Run clawhub install cellcog instead.
Manual setup: pip install -U cellcog and set CELLCOG_API_KEY. See the cellcog skill for SDK reference.
Game Cog - 构建游戏世界,而非仅绘制精灵
游戏开发资产与原型,所有资产保持角色一致性。
游戏开发是一个多学科问题——机制、美术、音乐、UI和关卡设计都需要感觉统一。CellCog首先深入思考你的游戏愿景,然后生成角色一致的美术、图块集、音乐、音效、UI元素、3D模型和完整的游戏设计文档——全部从单一需求说明中协调生成。
使用方法
在会话中执行第一个CellCog任务时,请阅读cellcog技能以获取完整的SDK参考——文件处理、聊天模式、超时等。
OpenClaw(即发即忘模式):
python
result = client.create_chat(
prompt=[你的任务提示],
notifysessionkey=agent:main:main,
task_label=my-task,
chat_mode=agent,
)
除OpenClaw外的所有代理(阻塞至完成):
python
from cellcog import CellCogClient
client = CellCogClient(agent_provider=openclaw|cursor|claude-code|codex|...)
result = client.create_chat(
prompt=[你的任务提示],
task_label=my-task,
chat_mode=agent,
)
print(result[message])
你可以创建的内容
角色设计
让你的游戏角色栩栩如生:
- - 玩家角色:设计一个赛博朋克武士主角,包含多种姿势
- NPC:为一个奇幻RPG创建一个友好的商人角色
- 敌人:设计一个Boss怪物——腐化的树之守护者
- 角色表:创建包含待机、奔跑、攻击姿势的完整角色表
- 头像:为我的视觉小说角色生成对话头像
示例提示:
设计一款温馨农场游戏的主角:
风格:星露谷物语/像素艺术风格但分辨率更高
角色:年轻农夫,性别可自定义,表情友好
需求:
- - 正面、背面、侧面视图
- 待机姿势
- 行走动画帧(4个方向)
- 手持工具姿势(锄头、喷壶)
色调:温暖的大地色系
环境与图块
构建你的游戏世界:
- - 图块集:为俯视角RPG创建一个森林图块集
- 背景:为横版卷轴游戏设计视差背景
- 关卡概念:为鬼屋关卡创建概念图
- 道具:为中世纪酒馆生成装饰道具
- UI元素:设计血条、背包栏和按钮
示例提示:
为地牢探险游戏创建一个图块集:
风格:16位风格,黑暗奇幻
包含:
- - 地面图块(石头、泥土、水面)
- 墙壁图块(砖墙、洞穴、装饰墙)
- 门(木门、铁门、魔法门)
- 道具(火把、宝箱、木桶、骨头)
- 陷阱(尖刺、压力板)
所有图块应无缝连接。
游戏概念
开发你的游戏创意:
- - 游戏设计文档:为Roguelike卡牌构筑游戏创建GDD
- 故事大纲:为科幻RPG编写主线故事
- 机制设计:为我的动作游戏设计独特的战斗系统
- 世界观构建:为后末日世界创建背景设定
- 推介方案:为我的独立游戏构建面向发行商的推介方案
示例提示:
为一款手机解谜游戏创建游戏设计文档:
核心概念:三消结合城市建造
目标用户:休闲玩家,每次5分钟
包含:
- - 核心循环说明
- 进度系统
- 变现策略(道德F2P)
- 前10个关卡设计
- 美术风格建议
参考游戏:梦幻花园结合模拟城市
3D模型与资产
可直接用于游戏引擎的GLB格式3D模型:
- - 角色:创建我的RPG主角的3D模型
- 武器与物品:生成3D武器模型——剑、斧、弓、法杖
- 道具:创建3D地牢道具——宝箱、木桶、火把
- 载具:为我的手机游戏构建低多边形飞船
- 环境组件:为我的世界生成3D树木、岩石和建筑
CellCog处理完整流程——描述你想要的,它会生成优化参考图像,然后转换为带纹理的3D模型。支持批量生成(例如创建10个武器模型)。
GLB输出兼容Unity、Unreal、Godot、Three.js和Blender。请为目标平台指定多边形数量和PBR材质。
如需专门的3D生成工作流程,也可查看3d-cog。
精灵与动画
可直接用于游戏引擎的资产:
- - 精灵表:为忍者角色创建精灵表
- 动画特效:设计爆炸和受击特效动画
- 物品:生成武器、药水和盔甲的图标
- 粒子特效:创建魔法咒语特效概念
UI/UX设计
让你的游戏感觉精致:
- - 主菜单:为恐怖游戏设计主菜单
- HUD元素:创建生命值、魔法值和耐力条
- 背包系统:为生存游戏设计背包UI
- 对话框:为视觉小说创建对话UI
美术风格
| 风格 | 最适合 | 特点 |
|---|
| 像素艺术 | 复古、独立游戏 | 怀旧、清晰、有限调色板 |
| 手绘风格 |
RPG、奇幻 | 丰富、细致、艺术感 |
|
矢量/扁平 | 手机、休闲 | 干净、可缩放、现代 |
|
低多边形3D | 风格化3D游戏 | 几何感、独特 |
|
动漫/漫画 | 视觉小说、JRPG | 表现力强、风格化 |
|
写实风格 | AAA级 | 细致、沉浸感 |
|
3D模型(GLB) | 游戏引擎、AR/VR | 带纹理、可自定义拓扑和多边形数量 |
游戏开发的聊天模式
| 场景 | 推荐模式 |
|---|
| 单个资产、精灵、角色设计、UI元素 | agent |
| 完整游戏概念、复杂世界观构建、叙事设计 |
agent team |
大多数游戏资产使用agent。 角色、图块集、UI元素在代理模式下执行效果良好。
游戏设计深度使用agent team - 完整的GDD、复杂叙事,或需要探索多个创意角度时。
示例提示
完整角色设计:
为我的类银河城游戏设计一种敌人类型:
概念:从墙壁中出现的暗影生物
行为:伏击型捕食者,被击中后撤退
需求:
- - 展示生物从暗影中出现的概念图
- 待机动画帧(潜伏)
- 攻击动画帧
- 死亡/消散动画
风格:黑暗、流动感、令人不安但不血腥(青少年评级)
完整图块集:
为海滩/热带关卡创建完整图块集:
风格:明亮、多彩、32x32像素图块
包含:
- - 沙子(多种变化)
- 水面(浅水、深水、动态波浪)
- 棕榈树和热带植物
- 岩石和悬崖
- 海滩物品(贝壳、海星、遮阳伞)
- 木质平台/桥梁
应适用于平台游戏。
游戏概念:
设计一个游戏概念:巫师快递服务
推介:你是一名巫师,负责在奇幻王国中递送魔法包裹
类型:温馨冒险/时间管理
平台:PC和Switch
我需要:
- - 核心游戏循环
- 进度系统
- 巫师和NPC的角色概念
- 3个示例递送任务
- 美术风格情绪板
氛围:吉卜力工作室遇见胡闹厨房
获取更好游戏资产的技巧
- 1. 指定尺寸:32x32图块或1920x1080背景可防止资产不匹配。
- 2. 参考现有游戏:风格类似空洞骑士或蔚蓝灵感能提供明确方向。
- 3. 考虑实现方式:以引擎可用的格式请求资产。提及是否需要透明度、图层或特定文件类型。
- 4. 一致性很重要:请求多个资产时,描述游戏的整体风格指南,使所有内容匹配。
- 5. 动画帧:指定帧数以及是否需要精灵表或单独帧。
- 6. 考虑范围:从占位资产开始并迭代。完美