Game Compare Backends
Goal
Help choose between backend profiles when the choice is genuinely uncertain.
Important warning
Compare mode usually costs more tokens and time than a single recommended route.
Say this explicitly before or while using it.
Good use cases
- - greenfield work where two routes appear plausibly viable
- UI-first vs world-first uncertainty
- 2D vs lightweight 3D preview uncertainty
Bad use cases
- - obvious stack choice
- live-product iteration
- post-architecture situations where the real blocker is not the backend
Deliverable
Update
docs/game-studio/backend-decision.md with:
- - compared options
- criteria
- result
- why the winner won
- token / cost note
游戏后端对比
目标
在确实难以抉择时,帮助选择后端方案。
重要提示
对比模式通常比单一推荐方案消耗更多令牌和时间。
在使用前或使用过程中,请明确说明这一点。
适用场景
- - 在全新项目中,两种方案看起来都合理可行
- 不确定优先开发UI还是优先开发世界
- 不确定使用2D还是轻量级3D预览
不适用场景
- - 技术栈选择显而易见
- 正在迭代的现有产品
- 架构已确定,真正的瓶颈不在后端
交付物
更新 docs/game-studio/backend-decision.md 文件,包含:
- - 对比的方案
- 评估标准
- 选择结果
- 胜出原因
- 令牌/成本说明