Game Concept Brainstorm
Goal
Increase build success by locking the game fantasy before architecture or implementation.
Deliverables
Use ./shared/templates/concept-brainstorm.md.
Use when
- - the request is exciting but blurry
- the user asks for “make it good” or “make it fun”
- the team needs to protect the core fantasy from being flattened during implementation
Workflow
- 1. Restate the player fantasy in one sentence.
- Lock the primary verb, the reward loop, and the first 30-second promise.
- Define 3-4 design pillars.
- Separate must-haves from experiments.
- Prefer decisive defaults over endless questions.
- Feed the result into
game-requirements-brainstorm, game-scope-profile, and game-ux-flow-designer.
Important
This is not for random ideation.
It is for increasing the chance that the first serious build actually feels like the intended game.
游戏概念头脑风暴
目标
通过在架构或实现之前锁定游戏幻想,提高构建成功率。
交付物
- - docs/game-studio/concept-brainstorm.md
- docs/game-studio/requirements.md
使用 ./shared/templates/concept-brainstorm.md 模板。
适用场景
- - 需求令人兴奋但模糊不清时
- 用户要求把它做好或让它有趣时
- 团队需要保护核心幻想在实现过程中不被削弱时
工作流程
- 1. 用一句话重述玩家幻想。
- 锁定核心动词、奖励循环以及前30秒的承诺。
- 定义3-4个设计支柱。
- 区分必备项与实验项。
- 优先选择果断的默认方案,而非无休止的提问。
- 将结果输入到游戏需求头脑风暴、游戏范围概况和游戏用户体验流程设计中。
重要提示
这不是为了随意构思创意。
而是为了增加首次严肃构建真正符合预期游戏体验的几率。