Game Feedback Audit
Goal
Audit whether the game clearly responds to the player and communicates consequences.
Deliverables
Update:
- - INLINECODE0
- INLINECODE1
- INLINECODE2
Use:
- - INLINECODE3
- INLINECODE4
- INLINECODE5
Evaluate
- - input acknowledgment
- hit / damage / collect / upgrade / deny signals
- reward and success feedback
- fail and error feedback
- danger telegraphing
- state transition clarity
- whether feedback supports understanding or is merely decorative
Important
A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.
游戏反馈审计
目标
审计游戏是否对玩家做出清晰响应,并传达操作后果。
交付物
更新:
- - docs/game-studio/audit/audit-summary.md
- docs/game-studio/audit/ux-findings.md
- docs/game-studio/audit/scorecard.json
使用:
- - ./shared/checklists/feedback-audit-checklist.md
- ./shared/checklists/game-feel-pillars.md
- ./shared/reference/audit-confidence-and-evidence.md
评估内容
- - 输入确认
- 命中/伤害/收集/升级/拒绝信号
- 奖励与成功反馈
- 失败与错误反馈
- 危险预兆提示
- 状态转换清晰度
- 反馈是否有助于理解,或仅为装饰性内容
重要提示
技术上正常运行但反馈薄弱或缺失的功能,应标记为部分完成,而非完全完成。