Skills Orchestrator
Overview
The skills-orchestrator skill designs, implements, and optimizes growth loops across the skill portfolio. It connects usage, feedback, improvement, and adoption into self-reinforcing cycles that drive sustainable growth.
When to Use
- - Designing growth strategies for skills
- Creating viral or referral loops
- Optimizing skill adoption funnels
- Building user engagement mechanisms
- Planning portfolio growth initiatives
- Analyzing growth metrics and loops
- Troubleshooting growth stagnation
- Designing network effects
Core Concepts
Growth Loop Types
| Type | Mechanism | Example |
|---|
| INLINECODE1 | Users bring new users | Share results, invite others |
| INLINECODE2 |
Usage creates content | Public outputs, templates |
|
network | More users = more value | Collaborative features |
|
engagement | Usage drives more usage | Habits, streaks, rewards |
|
feedback | Usage improves product | Learning from actions |
Loop Components
Every growth loop has:
- 1. Input: Users, actions, or content entering the loop
- Action: What users do within the loop
- Output: Results that feed back into the loop
- Conversion: How outputs become new inputs
- Amplification: What makes the loop grow
Loop Metrics
| Metric | Description | Target |
|---|
| INLINECODE6 | Time for one loop iteration | < 7 days |
| INLINECODE7 |
% that complete the loop | > 20% |
|
viral_coefficient | New users per existing user | > 0.3 |
|
retention | % who continue looping | > 40% |
|
amplification | Growth rate per cycle | > 10% |
Input
Accepts:
- - Target growth goals
- Loop design parameters (type, target user, value proposition)
- Skill portfolio context (optional, for portfolio-level analysis)
Note: This skill generates simulated metrics and design templates. It does not ingest real user behavior data or live analytics. To analyze actual usage data, you would need to provide the data as input and extend the scripts accordingly.
Output
Produces:
- - Growth loop designs (markdown templates)
- Orchestration plans (step-by-step guidance)
- Simulated metric reports (for prototyping)
- Optimization recommendations (based on loop patterns)
- A/B test plans (template structure)
Note: The "dashboards" and "metrics" produced are simulated examples for design purposes, not live data visualizations.
Workflow
Designing a Growth Loop
- 1. Identify Core Value
- What value do users get?
- What can they share or create?
- What would others want?
- 2. Map User Journey
- Entry points
- Key actions
- Sharing moments
- Conversion paths
- 3. Design the Loop
- Input source
- Key action
- Output creation
- Distribution mechanism
- Conversion back to input
- 4. Add Amplification
- Incentives
- Friction reduction
- Network effects
- Social proof
- 5. Measure and Optimize
- Define target metrics (simulation targets)
- Identify potential bottlenecks
- Test improvements in design
- Scale what works
Analyzing Existing Loops
- 1. Map Current State
- Identify existing loops (conceptual)
- Define expected performance
- Find broken connections
- 2. Diagnose Issues
- Where might users drop off?
- What's blocking conversion?
- Where is friction highest?
- 3. Generate Solutions
- Fix broken connections
- Reduce friction
- Add amplification
- 4. Test and Validate
- A/B test plans (template)
- Measure impact (simulated)
- Iterate quickly
Commands
Design Growth Loop
CODEBLOCK0
Analyze Current Loops
CODEBLOCK1
Track Growth Metrics
CODEBLOCK2
Run Tests
CODEBLOCK3
Output Format
Growth Loop Design
CODEBLOCK4
Components
Input
- - Source: User creates content
- Volume: ~50 outputs/day (example)
- Quality: High (user-generated)
Action
- - What: User shares output
- Where: Social, email, link
- Friction: Medium (requires action)
Output
- - Type: Sharable result
- Format: Image, link, export
- Value: Demonstrates skill capability
Conversion
- - Mechanism: View → Try
- Rate: 15% (target: 25%)
- Time: Within 24 hours
Amplification
- - Social proof: "X people used this"
- Incentive: Free credits for sharing
- Network: Collaborative features
Metrics
| Metric | Example Target |
|---|
| Cycle Time | < 1 day |
| Conversion Rate |
> 25% |
| Viral Coefficient | > 0.5 |
| Retention | > 50% |
Optimization Plan
Immediate (This Week)
- 1. Add one-click sharing
- Create shareable templates
- Add social proof badges
Near-term (This Month)
- 1. Implement referral rewards
- Add collaboration features
- Create public gallery
Long-term (This Quarter)
- 1. Build network effects
- Add team features
- Create marketplace
Success Criteria
- - Viral coefficient > 0.5
- Cycle time < 24 hours
- 1,000 new users/month from loop
Loop Performance Dashboard (Example Template)
CODEBLOCK5
Loop Patterns
Viral Loop Pattern
Use → Create → Share → View → Signup → Use
Keys: Easy sharing, valuable output, low friction signup
Content Loop Pattern
Use → Publish → Index → Search → View → Use
Keys: SEO-friendly, public by default, discoverable
Network Loop Pattern
Join → Invite → Collaborate → Value ↑ → More Invite
Keys: Collaboration value, invite incentives, team features
Engagement Loop Pattern
Use → Reward → Habit → Daily Use → Reward
Keys: Meaningful rewards, streaks, progress
Feedback Loop Pattern
Use → Feedback → Improve → Better Experience → Use
Keys: Easy feedback, fast iteration, visible improvements
Quality Rules
- - Design loops that add value, not just growth
- Measure full loop, not just parts
- Optimize for sustainable growth
- Test before scaling
- Monitor for gaming/abuse
- Balance growth with quality
Good Trigger Examples
- - "Design a growth loop for this skill"
- "How can we make this skill viral?"
- "Analyze our current growth loops"
- "What's blocking our growth?"
- "Design a referral program"
- "How can we increase user engagement?"
- "Track our growth metrics"
- "Optimize our conversion funnel"
- "Create a network effect"
Limitations
- - Simulated data only: This skill generates simulated metrics for design/prototyping purposes. It does not connect to live analytics or ingest real user behavior data.
- Growth loops take time to validate
- Network effects need critical mass
- Viral loops are hard to predict
- Metrics can be gamed
- Growth without value is unsustainable
- Requires usage data (external) for meaningful real-world analysis
Related Skills
- -
learning-evolution - For iterating on loops - INLINECODE12 - For capturing growth insights
- INLINECODE13 - For growth strategy decisions
- INLINECODE14 - For market-based growth
Resources
scripts/
- -
design-loop.sh - Design new growth loops - INLINECODE16 - Analyze existing loops (template-based)
- INLINECODE17 - Generate simulated metric reports
- INLINECODE18 - Run validation tests
data/
- - Sample loop designs and metrics for reference
技能编排器
概述
skills-orchestrator技能负责设计、实施和优化技能组合中的增长循环。它将使用、反馈、改进和采纳连接成自我强化的循环,推动可持续增长。
使用场景
- - 为技能设计增长策略
- 创建病毒式或推荐循环
- 优化技能采纳漏斗
- 构建用户参与机制
- 规划技能组合增长计划
- 分析增长指标和循环
- 排查增长停滞问题
- 设计网络效应
核心概念
增长循环类型
| 类型 | 机制 | 示例 |
|---|
| 病毒式 | 用户带来新用户 | 分享结果、邀请他人 |
| 内容式 |
使用产生内容 | 公开输出、模板 |
| 网络式 | 更多用户=更多价值 | 协作功能 |
| 参与式 | 使用驱动更多使用 | 习惯、连续打卡、奖励 |
| 反馈式 | 使用改进产品 | 从行为中学习 |
循环组件
每个增长循环包含:
- 1. 输入:进入循环的用户、行为或内容
- 行动:用户在循环中的操作
- 输出:反馈回循环的结果
- 转化:输出如何成为新的输入
- 放大:推动循环增长的因素
循环指标
| 指标 | 描述 | 目标值 |
|---|
| 周期时间 | 单次循环迭代时间 | < 7天 |
| 转化率 |
完成循环的用户比例 | > 20% |
| 病毒系数 | 每个现有用户带来的新用户数 | > 0.3 |
| 留存率 | 持续循环的用户比例 | > 40% |
| 放大率 | 每周期增长率 | > 10% |
输入
接受:
- - 目标增长目标
- 循环设计参数(类型、目标用户、价值主张)
- 技能组合上下文(可选,用于组合级分析)
注意:此技能生成模拟指标和设计模板。它不摄入真实的用户行为数据或实时分析数据。要分析实际使用数据,您需要提供数据作为输入并相应扩展脚本。
输出
生成:
- - 增长循环设计(Markdown模板)
- 编排计划(分步指导)
- 模拟指标报告(用于原型设计)
- 优化建议(基于循环模式)
- A/B测试计划(模板结构)
注意:生成的仪表盘和指标是用于设计目的的模拟示例,而非实时数据可视化。
工作流程
设计增长循环
- 1. 识别核心价值
- 用户获得什么价值?
- 他们可以分享或创建什么?
- 其他人会想要什么?
- 2. 绘制用户旅程
- 入口点
- 关键操作
- 分享时刻
- 转化路径
- 3. 设计循环
- 输入来源
- 关键操作
- 输出创建
- 分发机制
- 转化回输入
- 4. 添加放大机制
- 激励措施
- 减少摩擦
- 网络效应
- 社会证明
- 5. 衡量与优化
- 定义目标指标(模拟目标)
- 识别潜在瓶颈
- 在设计中测试改进
- 扩大有效方案
分析现有循环
- 1. 绘制当前状态
- 识别现有循环(概念性)
- 定义预期性能
- 发现断裂连接
- 2. 诊断问题
- 用户可能在何处流失?
- 什么阻碍了转化?
- 哪里摩擦最大?
- 3. 生成解决方案
- 修复断裂连接
- 减少摩擦
- 添加放大机制
- 4. 测试与验证
- A/B测试计划(模板)
- 衡量影响(模拟)
- 快速迭代
命令
设计增长循环
bash
./scripts/design-loop.sh --type viral --skill <名称> [--output loop-design.md]
分析现有循环
bash
./scripts/analyze-loops.sh [--skill <名称>] [--portfolio]
跟踪增长指标
bash
./scripts/track-metrics.sh [--skill <名称>] [--period 30d]
运行测试
bash
./scripts/test.sh
输出格式
增长循环设计
markdown
增长循环设计:[名称]
循环类型:病毒式
循环图
[新用户] → [使用技能] → [创建输出] → [分享] → [新用户看到] → [尝试技能] → [新用户]
组件
输入
- - 来源:用户创建内容
- 数量:约50个输出/天(示例)
- 质量:高(用户生成)
行动
- - 内容:用户分享输出
- 渠道:社交媒体、邮件、链接
- 摩擦:中等(需要操作)
输出
- - 类型:可分享的结果
- 格式:图片、链接、导出
- 价值:展示技能能力
转化
- - 机制:查看→尝试
- 比率:15%(目标:25%)
- 时间:24小时内
放大
- - 社会证明:X人使用了这个
- 激励:分享获得免费积分
- 网络:协作功能
指标
> 25% |
| 病毒系数 | > 0.5 |
| 留存率 | > 50% |
优化计划
立即执行(本周)
- 1. 添加一键分享
- 创建可分享模板
- 添加社会证明徽章
近期(本月)
- 1. 实施推荐奖励
- 添加协作功能
- 创建公共画廊
长期(本季度)
- 1. 构建网络效应
- 添加团队功能
- 创建市场
成功标准
- - 病毒系数 > 0.5
- 周期时间 < 24小时
- 每月从循环获得1,000名新用户
循环性能仪表盘(示例模板)
json
{
dashboard: 增长循环,
period: 模拟,
loops: [
{
id: viral-share,
name: 病毒式分享循环,
type: 病毒式,
metrics: {
cycle
timehours: 48,
conversion_rate: 0.18,
viral_coefficient: 0.25,
retention_7d: 0.42,
amplification: 1.15
},
status: 活跃,
health: 良好,
bottleneck: 分享率,
recommendation: 添加一键分享按钮
}
],
portfolio_summary: {
total_loops: 4,
active_loops: 3,
avg
viralcoefficient: 0.22,
monthly
growthrate: 0.15
}
}
循环模式
病毒式循环模式
使用 → 创建 → 分享 → 查看 → 注册 → 使用
关键:易于分享、有价值的输出、低摩擦注册
内容循环模式
使用 → 发布 → 索引 → 搜索 → 查看 → 使用
关键:SEO友好、默认公开、可发现
网络循环模式
加入 → 邀请 → 协作 → 价值↑ → 更多邀请
关键:协作价值、邀请激励、团队功能
参与循环模式
使用 → 奖励 → 习惯 → 日常使用 → 奖励
关键:有意义的奖励、连续打卡、进度
反馈循环模式
使用 → 反馈 → 改进 → 更好体验 → 使用
关键:便捷反馈、快速迭代、可见改进
质量规则
- - 设计能增加价值的循环,而不仅仅是增长
- 衡量完整循环,而非仅部分
- 优化可持续增长
- 先测试再扩大
- 监控作弊/滥用
- 平衡增长与质量
优秀触发示例
- - 为这个技能设计一个增长循环
- 如何让这个技能变得病毒式传播?
- 分析我们当前的增长循环
- 什么阻碍了我们的增长?
- 设计一个推荐计划
- 如何提高用户参与度?
- 跟踪我们的增长指标
- 优化我们的转化漏斗
- 创建网络效应
局限性
- - 仅模拟数据:此技能生成用于设计/原型目的的模拟指标。它不连接实时分析或摄入真实的用户行为数据。
- 增长循环需要时间验证
- 网络效应