Storyboard Creation
Create visual storyboards with AI image generation via inference.sh CLI.
Quick Start
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Install note: The install script only detects your OS/architecture, downloads the matching binary from dist.inference.sh, and verifies its SHA-256 checksum. No elevated permissions or background processes. Manual install & verification available.
Shot Types
| Abbreviation | Name | Framing | When to Use |
|---|
| ECU | Extreme Close-Up | Eyes only, a detail | Intense emotion, revealing detail |
| CU |
Close-Up | Face fills frame | Emotion, reaction, dialogue |
|
MCU | Medium Close-Up | Head and shoulders | Interviews, conversations |
|
MS | Medium Shot | Waist up | General dialogue, action |
|
MLS | Medium Long Shot | Knees up | Walking, casual interaction |
|
LS | Long Shot | Full body | Character in environment |
|
WS | Wide Shot | Environment dominant | Establishing location, scale |
|
EWS | Extreme Wide Shot | Vast landscape | Epic scope, isolation, transitions |
Generating Each Shot Type
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Camera Angles
| Angle | Effect | When to Use |
|---|
| Eye Level | Neutral, natural | Default for most scenes |
| High Angle |
Subject looks small, vulnerable | Showing weakness, overview |
|
Low Angle | Subject looks powerful, dominant | Authority, heroism, threat |
|
Bird's Eye | God-like overview | Maps, establishing geography |
|
Worm's Eye | Extreme power, awe | Architecture, towering figures |
|
Dutch Angle | Unease, disorientation | Tension, madness, action |
|
Over-the-Shoulder (OTS) | Viewer positioned with character | Conversations, POV |
Camera Movement
| Movement | Description | Emotion |
|---|
| Pan | Camera rotates horizontally (on tripod) | Scanning, following, revealing |
| Tilt |
Camera rotates vertically (on tripod) | Revealing height, power |
|
Dolly | Camera moves toward/away from subject | Intimacy (in), distance (out) |
|
Truck | Camera moves laterally | Following alongside, revealing |
|
Crane/Jib | Camera moves up or down vertically | Grand reveals, transitions |
|
Zoom | Lens focal length changes (camera stays) | Focus shift, dramatic emphasis |
|
Steadicam/Gimbal | Smooth handheld tracking | Immersion, following action |
|
Handheld | Deliberate camera shake | Urgency, documentary feel, chaos |
|
Static | Camera doesn't move | Stability, observation, tension |
In storyboards, indicate movement with arrows drawn on panels.
Continuity Rules
The 180-Degree Rule
Imagine a line (axis) between two characters in conversation. The camera must stay on ONE side of that line.
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Crossing the line confuses the viewer about spatial relationships. Only cross intentionally (with a neutral shot in between or a visible camera move).
Match on Action
When cutting between two angles of the same action, the action must continue seamlessly:
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Eyeline Match
When a character looks at something, the next shot should show what they're looking at, from their approximate point of view.
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Screen Direction
If a character moves left-to-right in one shot, they should continue left-to-right in the next. Reversing direction implies they turned around.
Panel Layout
Standard Formats
| Layout | Panels | Use For |
|---|
| 2x3 (6 panels) | 6 per page | Detailed scenes, dialogue |
| 3x3 (9 panels) |
9 per page | Action sequences, montages |
| 2x2 (4 panels) | 4 per page | Key moments, presentations |
| Single | 1 per page | Hero shots, critical moments |
Panel Annotation Format
Each panel should include:
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Storyboard Workflow
Step 1: Shot List
Before generating images, write a shot list:
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Step 2: Generate Panels
Use consistent style across all panels:
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Step 3: Assemble Board
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Style Consistency Tips
- - Use the same style suffix across all panels (lens, color grade, lighting)
- Use FLUX LoRA if you need consistent characters across panels
- Keep the same aspect ratio for all panels
- Generate more panels than you need and select the best
- If a panel doesn't match the style, regenerate with adjusted prompt
Common Mistakes
| Mistake | Problem | Fix |
|---|
| Crossing the 180-degree line | Confuses spatial relationships | Stay on one side or use neutral shot |
| All same shot type |
Visually boring, no rhythm | Vary between CU, MS, WS |
| No establishing shot | Viewer doesn't know where they are | Start scenes with WS or EWS |
| Too many shots per scene | Pacing drags | 5-8 shots per scene is typical |
| Inconsistent style between panels | Looks like different projects | Use same style prompt suffix |
| Missing annotations | Panels are ambiguous | Always note shot type, movement, action |
Related Skills
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Browse all apps: INLINECODE1
故事板创作
通过 inference.sh CLI 使用 AI 图像生成创建视觉故事板。
快速开始
bash
curl -fsSL https://cli.inference.sh | sh && infsh login
生成故事板面板
infsh app run falai/flux-dev-lora --input {
prompt: 故事板面板,日落时分现代城市天际线的广角定场镜头,电影感构图,略微去饱和的色彩,电影静帧风格,16:9 宽高比,
width: 1248,
height: 832
}
将面板拼接成故事板
infsh app run infsh/stitch-images --input {
images: [panel1.png, panel2.png, panel3.png],
direction: horizontal
}
安装说明: 安装脚本仅检测您的操作系统/架构,从 dist.inference.sh 下载匹配的二进制文件,并验证其 SHA-256 校验和。无需提升权限或后台进程。也可手动安装和验证。
镜头类型
| 缩写 | 名称 | 取景范围 | 使用场景 |
|---|
| ECU | 极端特写 | 仅限眼睛或细节 | 强烈情感、揭示细节 |
| CU |
特写 | 面部充满画面 | 情感、反应、对话 |
|
MCU | 中近景 | 头部和肩膀 | 采访、对话 |
|
MS | 中景 | 腰部以上 | 一般对话、动作 |
|
MLS | 中远景 | 膝盖以上 | 行走、随意互动 |
|
LS | 远景 | 全身 | 角色与环境 |
|
WS | 广角 | 环境主导 | 定场、展示规模 |
|
EWS | 极广角 | 广阔景观 | 史诗视野、孤立感、转场 |
生成每种镜头类型
bash
特写 — 情感焦点
infsh app run falai/flux-dev-lora --input {
prompt: 一位女性面部特写,表情关切,左侧柔和戏剧性灯光,浅景深,电影静帧,略微去饱和,
width: 1248,
height: 832
}
中景 — 对话场景
infsh app run falai/flux-dev-lora --input {
prompt: 中景镜头,两人在咖啡馆隔桌交谈,午后阳光透过窗户洒入,自然构图,电影静帧,35mm 镜头效果,
width: 1248,
height: 832
}
广角 — 定场
infsh app run falai/flux-dev-lora --input {
prompt: 广角定场镜头,未来实验室内部,戏剧性顶光照明,带玻璃墙的长走廊,科幻氛围,电影感构图,变形镜头风格,
width: 1248,
height: 832
}
摄影机角度
| 角度 | 效果 | 使用场景 |
|---|
| 平视 | 中立、自然 | 大多数场景的默认选择 |
| 俯拍 |
主体显得渺小、脆弱 | 展示弱点、全景概览 |
|
仰拍 | 主体显得强大、有支配力 | 权威、英雄主义、威胁感 |
|
鸟瞰 | 上帝视角 | 地图、建立地理关系 |
|
虫瞰 | 极端力量感、敬畏感 | 建筑、高大人物 |
|
荷兰角 | 不安、迷失方向 | 紧张、疯狂、动作场面 |
|
过肩镜头 (OTS) | 观众与角色同视角 | 对话、主观视角 |
摄影机运动
| 运动方式 | 描述 | 情感效果 |
|---|
| 横摇 | 摄影机水平旋转(三脚架上) | 扫视、跟随、揭示 |
| 俯仰 |
摄影机垂直旋转(三脚架上) | 揭示高度、力量感 |
|
推拉 | 摄影机靠近/远离主体 | 亲密感(推近)、距离感(拉远) |
|
横移 | 摄影机横向移动 | 平行跟随、揭示 |
|
升降 | 摄影机垂直上下移动 | 宏大揭示、转场 |
|
变焦 | 镜头焦距变化(摄影机不动) | 焦点转移、戏剧性强调 |
|
稳定器/云台 | 平滑手持跟拍 | 沉浸感、跟随动作 |
|
手持 | 刻意抖动 | 紧迫感、纪录片风格、混乱感 |
|
静态 | 摄影机不动 | 稳定感、观察、紧张感 |
在故事板中,用面板上的箭头表示运动方向。
连续性规则
180 度规则
想象两个对话角色之间有一条线(轴线)。摄影机必须始终位于该线的同一侧。
角色 A 角色 B
●─────────────────●
/ \
/ 摄影机区域 \
/ (保持在这一侧) \
📷 📷 📷
摄影机 1 摄影机 2 摄影机 3
越轴会让观众对空间关系感到困惑。只有在有意为之的情况下才能越轴(中间插入一个中性镜头或可见的摄影机运动)。
动作匹配
在同一动作的两个角度之间切换时,动作必须无缝衔接:
面板 A:手伸向门把手(中景)
面板 B:手抓住门把手(特写)
↑ 动作从同一点继续
视线匹配
当角色看向某物时,下一个镜头应展示他们正在看的东西,从他们的大致视角出发。
面板 A:角色向上看向右方
面板 B:他们看到的物体,从略偏左下角取景
屏幕方向
如果角色在一个镜头中从左向右移动,在下一个镜头中应继续从左向右移动。方向反转意味着他们转身了。
面板布局
标准格式
| 布局 | 面板数 | 用途 |
|---|
| 2x3(6 面板) | 每页 6 个 | 详细场景、对话 |
| 3x3(9 面板) |
每页 9 个 | 动作序列、蒙太奇 |
| 2x2(4 面板) | 每页 4 个 | 关键时刻、演示 |
| 单面板 | 每页 1 个 | 英雄镜头、关键瞬间 |
面板标注格式
每个面板应包含:
┌────────────────────────────────────┐
│ 场景 3 — 镜头 2 │ ← 场景和镜头编号
│ │
│ [生成的图像在此处] │ ← 视觉内容
│ │
├────────────────────────────────────┤
│ 镜头:中景,平视 │ ← 镜头类型和角度
│ 运动:缓慢推近 │ ← 摄影机运动
│ 时长:4 秒 │ ← 预估时长
│ 动作:莎拉打开信封 │ ← 发生的事件
│ 对话:这改变了一切 │ ← 任何台词
│ 音效:纸张沙沙声,时钟滴答声 │ ← 音效
│ 音乐:紧张感逐渐增强 │ ← 音乐提示
└────────────────────────────────────┘
故事板工作流程
第一步:镜头列表
在生成图像之前,编写镜头列表:
场景 1 — 办公室,白天
1.1 WS - 办公楼外景定场镜头,早晨
1.2 MS - 莎拉端着咖啡走过办公室
1.3 CU - 莎拉的面部,注意到桌上的东西
1.4 ECU - 桌上的信封,陌生的笔迹
1.5 MS - 莎拉拿起信封,打开它
1.6 CU - 莎拉阅读时眼睛睁大
1.7 ECU - 信上的关键短语(插入文字)
第二步:生成面板
在所有面板上使用一致的风格:
bash
建立一致的风格提示后缀
STYLE=电影静帧,略微去饱和,暖色调,35mm 镜头,浅景深
面板 1.1 — 广角定场
infsh app run falai/flux-dev-lora --input {
\prompt\: \现代玻璃办公楼外景广角镜头,早晨黄金时段光线,人们进入,$STYLE\,
\width\: 1248, \height\: 832
} --no-wait
面板 1.2 — 中景
infsh app run falai/flux-dev-lora --input {
\prompt\: \中景镜头,一位职业女性端着咖啡杯走过